Participatory 360 Filmmaking for Social Action
In times of protest and collective social action, documenting dynamic visual journeys can be difficult both because the bulk of equipment involved makes access a problem, and because traditional 2D filmmaking fails to capture the surprise and full 3-dimensionality of the situation. Given the portability of 360 cameras and the capabilities of storytelling in VR using spatial audio and immersive experience, 360 filmmaking for investigative work will open a door way to allow participants in social actions to express themselves in previously inaccessible environments with capability to immerse the audience.
To model such a situation in Dundee, Scotland, we propose to use Dundee as a city-wide structure emulating the protests against China Extradition in Central Hong Kong of June 2019.
We will put “government silos” at three points in the city centre as representing police activity. Two groups will be given 360 cameras that they can pass between group members. They’ll be entrusted with making a 360 film that will be viewable in VR at the conference about accessing the City Library, which serves as a model for the Legislative Assembly in Hong Kong which is inaccessible to protestors due to police surveillance. Successful films will need to take advantage of passing the camera between group members, navigating unusual landmarks given the “government silos” present, and getting to the City Library on time. The action is a model of empowering protestor filmmakers who are in position to subvert government interference while participating in social action.
About the Artists
Ray LC is an artist grounded with knowledge of human thought. His interdisciplinary artistic and design practice incorporates cutting edge neuroscience research as a foundation for building experiences that create empathic bonds between humans and between humans and machines, to show how a technological future can embody social good and social justice. He studied AI and neuroscience at Cal and UCLA, but turned to interactive art in Japan while publishing papers on PTSD and creativity. He works in interdisciplinary teams of experts including psychologists, software engineers, fashion designers, physical therapists, and creative coders. Ray has been artist in residence at BankArt Yokohama, 1_Wall Tokyo, Brooklyn Fashion BFDA, Process Space LMCC, New York Hall of Science (NYSCI), Saari Residence. His work has been exhibited at Kiyoshi Saito Museum, BankArt, Tokyo Golden Egg, Columbia Macy Gallery, Java Studios, City University of Hong Kong, Elektra Montreal, NYSCI, Happieee Place ArtLab Lahore. His award-winning work has been recognised by Japan Society for Promotion of Science, National Science Foundation, Microsoft Imagine Cup, Adobe Design Achievement Award, A' Design Award.